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Event Cards

This Discipline represents the knowledge of many different combat tactics and wisdom, enabling the character to exploit the opponent weaknesses and the surrounding environment to achieve victory.

Break concentration 1
Break concentration 2
Break concentration 3
Break concentration 4
Break concentration 5
Dangerous ground 1
Dangerous ground 2
Dangerous ground 3
Dangerous ground 4
Dangerous ground 5
Demoralize 1
Demoralize 2
Desperate counterstrike 1
Emergency defense 1
Emergency defense 2
Emergency defense 3
Emergency defense 4
Emergency defense 5
Enfilade 1
Enfilade 2
Forlorn hope 1
Forlorn hope 2
Forlorn hope 3
Forlorn hope 4
Forlorn hope 5
Hardened veteran 1
Hardened veteran 2
Hit the wound 1
Hit the wound 2
Hit the wound 3
Hit the wound 4
Hit the wound 5
Improvised obstacle 1
Loss of morale 1
Loss of morale 2
Loss of morale 3
Loss of morale 4
Loss of morale 5
Low blow 1
Low blow 2
Propaganda 1
Propaganda 2
Psychological warfare 1
Ready to react 1
Ready to react 2
Return strike 1
Return strike 2
Return strike 3
Return strike 4
Return strike 5
Rough terrain 1
Rough terrain 2
Rough terrain 3
Rough terrain 4
Rough terrain 5
Sand in the eyes 1
Slippery ground 1
Slippery ground 2
Stormtrooper 1
Superior technique 1
Superior technique 2
Terror tactics 1
Terror tactics 2
Terror tactics 3
Terror tactics 4
Terror tactics 5
Threaten 1
Threaten 2
Threaten 3
Threaten 4
Threaten 5
Treacherous blow 1
Treacherous blow 2
With the light behind 1
With the light behind 2
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