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Peculiarity:
a peculiarity is a distinctive feature of an object that has an effect on the game.


Piercing, peculiarity:
this peculiarity, concerning the weapons, means that the object is particularly suited to penetrate shells and armours. Therefore, when a weapon with this peculiarity hit the target, ignores a part of its protection.


Pointed, peculiarity:
this peculiarity, concerning the weapons, means that the object hits with one or more sharp points.


Poisoned, status:
the creature is poisoned. This status provides negative modifiers.


Precise, peculiarity:
this peculiarity concerning the weapons, means that the object is perfectly balanced, so lets to make some special maneuvers.


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