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Main panel, HUD:
is the area in the upper left corner of the HUD. At the center displays all the information about character and his equipment, while at the sides and above includes all the buttons to control the game (display of information, cards management, management of combat).


Manouver peculiarity:
some maneuvers have special rules, these are identified by their peculiarities (for example, agile or feint).


Manouver, card:
the combat maneuvers are the cards that represent the individual attacks, defenses, or "special movements" that each fighter makes during the melee. The maneuvers are divided into basic maneuvers, available to all characters, and advanced maneuvers, available only to those who know certain skills at the appropriate level.


Metallic, peculiarity:
this peculiarity indicates that the object is formed mostly by metal components.


Movement Line (ML), type of maneuver:
all maneuvers that fall under this category are movements that lead to the opponent or, vice versa, who turn away from him.


Movement Side (MS), type of maneuver:
all maneuvers that fall under this category are lateral movement, respect to the guideline of combat.


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