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Ordalia HUD

In its basic configuration the HUD is made of a top Status Bar, showing the Ordalia icon in the middle and the Faction on the left extremity; a Main Panel containing controls for the HUD and the hand of cards available to the player during the current combat round.
To use the HUD and play Ordalia, your Second Life avatar just has to wear it!

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The Main Panel, on the left side, contains all the general controls of the HUD. Pressing the different buttons in the Main Panel, the player can see different information displayed in the Main Panel central part or can interact with other players (engaging or disengaging from combat, for example), or even resetting the HUD.

The image above shows the complete HUD, as it is seen when the character is engaged in combat. When the character is not engaged in combat, the cards are shown face down so the player doesn't know how his/her hand of cards will be at the beginning of combat.

HUD Main Panel

The Main Panel of the HUD contains different sets of buttons on three sides, and a central main area used to display information to the player, as shown in the picture below.

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The set of buttons on the top of the panel are used to interact with other players:

  • ENGAGE: scans for opponents, showing a menu dialog from which the player can scan the surroundings and pick a character in shouting range to fight.
  • CHALLENGE: issues a general challenge that any unengaged character in shouting range can accept.
  • SPARRING: works like a Challenge, but it is just training so no XP or Glory is awarded or loss.
  • RESET: reboots the HUD, reloading character's data from the website. This button is useful to reload deck configuration after changing it through the website, or to reset the scripts in case of problems. If the Character is engaged, this button is renamed DISENGAGE and allows disengaging from combat when possible.

The column of small buttons on the left side of the Main Panel selects the information visualized in the central area, and manages the character equipment and inventory. From top to bottom:

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  • Combat View: shows all the combat modifiers in the current round, for both player and opponent. These modifiers will be applied to Attack, Defense or other basic stats values according to the modifier type.
    The Combat View shows also the combat round counter, and the current melee combat distance between the opponents.
  • Character View: shows general info about the character, like stats and Hit Points and armor points
  • Opponent View: shows general info and stats about the engaged opponent, if any
  • Skills View: shows the list of character's skills, and their relative leves. A character can have no more than 16 skills.
  • Readied Equipment View: shows the list of character's readied equipment, like worn armor and/or weapons wielded
  • Inventory: activates a dialog menu from which the player can select an item in character's inventory and examine it and wear, use or drop it.

The column of small buttons on the right side of the Main Panel controls the way the game interface works and shows information to the player.

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  • Options: this is the top button that opens a menu dialog to set up the game options. With this dialog the player can set the number of text lines showed in the central text area of the Main Panel, and to have a list of all the cards currently loaded in the combat card deck.

The remaining four buttons allow the player to select the Playing Mode for the cards. The playing mode determines what happens when the player clicks over one of the displayed cards: in short, the card can be played or discarded, or it can be possible to read the card's game info or configure the hand of cards composition.
Only one Playing Mode can be selected at a given time; the current mode is indicated by the corresponding button displayed with a red background.

  • Set Card Placeholder: clicking on a card activates a menu dialog. The dialog lets the player choose the type of card to be loaded in that place (attack, defense & special, or event).
  • Card Info: clicking on a card shows game information, explanations and details about the card and its use.
  • Discard Card: clicking on a card will discard it, and a new random card will be extracted from the appropriate combat deck (attack, defense or event) set while in Set Card Placeholder mode.
  • Play Card: clicking on a card effectively plays it against the opponent. A new card will be extracted from the appropriate combat deck to replace it in player's hand.
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